Unreal MCP
Claude builds levels, Blueprints, materials, and effects in Unreal Engine 5.0 to 5.8
Runs as a server Claude Code connects to. It needs its own configuration, and some servers need an API key.
Install just this one
Paste into the Claude or ChatGPT desktop app
Set up the Unreal MCP for me in this desktop app. The setup steps are at https://archaiflow.com/f/mcps/unreal-mcp.json, and the project's own page is https://github.com/ChiR24/Unreal_mcp. If the two disagree, follow the project's page.
It needs Node.js (nodejs.org). If it is missing, install it from its official site. If this app then cannot find it, put its full path in the settings.
Check what is already on this computer, add the server to this app's MCP settings, then tell me what is left to do and when to restart the app.Paste it into a new chat in the Claude or ChatGPT desktop app and send it. It adds the server and tells you what is left to do.
Run in your terminal — needs Node
npx archtmpl@latest --mcp unreal-mcpFirst time? The whole install, step by step
- Open Claude Code — the terminal version or the desktop app, either one.
- In a terminal, paste the line above and press Enter. In the app, paste it into the chat and ask Claude to run it.
- Restart Claude Code. That's the whole install.
What this mcp server does
shell
1{ 2 "name": "Unreal MCP", 3 "summary": "Claude builds levels, Blueprints, materials, and effects in Unreal Engine 5.0 to 5.8", 4 "repo": "https://github.com/ChiR24/Unreal_mcp", 5 "mcpServers": { 6 "unreal-engine": { 7 "command": "npx", 8 "args": ["-y", "unreal-engine-mcp-server@beta"], 9 "env": {10 "UE_PROJECT_PATH": "C:/Path/To/YourProject"11 }12 }13 },14 "postInstallNotes": "Two halves. The plugin runs inside the Unreal Editor; the server above connects Claude to it.\n1. Download EngineWire-plugin-<version>.zip from the newest v0.6 pre-release on the repo's Releases page and copy the EngineWire folder into YourProject/Plugins/.\n2. Open the project. When the plugin loads, the status bar shows MCP :3000.\n3. Set UE_PROJECT_PATH to your project folder, so the server can find the plugin's access token. Keep the @beta tag: without it npm installs 0.5.30, which does not match a 0.6 plugin.\nNeeds Node.js and a project with C++ code; a Blueprint-only project can use the prebuilt binaries in the wiki."15}16