Unity MCP
Control Unity Editor with LLMs
Runs as a server Claude Code connects to. It needs its own configuration, and some servers need an API key.
Install just this one
Run in your terminal — needs Node
npx archtmpl@latest --mcp unity-mcpFirst time? The whole install, step by step
- Open Claude Code — the terminal version or the desktop app, either one.
- In a terminal, paste the line above and press Enter. In the app, paste it into the chat and ask Claude to run it.
- Restart Claude Code. That's the whole install.
The same JSON shown on this page works in the Claude desktop app without Claude Code. Add it to the app's config file, then restart the app:
- macOS:
~/Library/Application Support/Claude/claude_desktop_config.json - Windows:
%APPDATA%\Claude\claude_desktop_config.json
What this mcp server does
shell
1{2 "name": "Unity MCP",3 "summary": "Control Unity Editor with LLMs — 40+ tools, scene editing, asset management, batch execution",4 "repo": "https://github.com/justinpbarnett/unity-mcp",5 "mcpServers": {},6 "postInstallNotes": "This one installs from inside Unity, not from the command line — there is no claude_desktop_config.json snippet to add. In the Unity Editor: Window > Package Manager > Add package from git URL > https://github.com/CoplayDev/unity-mcp.git?path=/MCPForUnity#main (pin to a release tag, e.g. #v10.0.0, or install via OpenUPM: openupm add com.coplaydev.unity-mcp). Then run Window > MCP for Unity > Configure All Detected Clients, which finds Claude Code/Desktop and writes its own config automatically. Requires Unity 2021.3 LTS-6.x and Python 3.10+ (via uv)."7}8